Gracia AI is a London-based technology company working at the cutting edge of volumetric video. The company has developed the first production-ready infrastructure for 4D Gaussian Splatting, a breakthrough technique that allows creators to produce photorealistic, dynamic video experiences that can be viewed from any angle.
Using artificial intelligence and cloud-accelerated processing, Gracia AI enables six degrees of freedom video playback. Viewers can move around scenes naturally in virtual and augmented reality, rather than being locked to a single camera perspective. This approach brings volumetric video out of research labs and into real commercial workflows across film, advertising, gaming and extended reality.
What is 4D Gaussian Splatting and why it matters
4D Gaussian Splatting, often shortened to 4DGS, is a method for representing dynamic scenes using millions of tiny volumetric points called Gaussians. Unlike traditional video or even 3D capture methods, 4DGS preserves depth, motion and parallax in a way that feels lifelike when viewed in VR or AR.
For years, Gaussian Splatting was limited to static scenes and research demonstrations. Video splats were not practical, especially on standalone headsets. Gracia AI has changed that by building an end-to-end system that supports dynamic 4DGS content with real-time playback across devices.
This shift is significant because it removes one of the biggest barriers to immersive media: the lack of scalable, production-grade tools.
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The technology behind Gracia AI
Gracia AI’s platform combines AI-driven processing with cloud infrastructure to transform raw camera footage into compressed, high-quality volumetric video. The system is designed to handle the heavy computation required for 4DGS while keeping file sizes manageable and playback smooth.
The company provides a full creative environment where teams can edit scenes, control cameras, adjust timelines and manipulate content entirely in post-production. This gives creators far more flexibility than traditional filming techniques.
Key features of the Gracia platform
- AI and cloud-accelerated 4D Gaussian Splatting processing
- End-to-end production pipeline from capture to final output
- Studio tools for editing, camera control and scene manipulation
- Dedicated plugins and SDKs for Unity, Unreal Engine, Blender and Adobe After Effects
- Highly compressed output suitable for real-time playback
Content created with Gracia AI can be viewed on Meta Quest, Apple Vision Pro, PCVR headsets, desktop systems and mobile devices. The company also supports WebGPU-based 2D playback, allowing volumetric video to be experienced through standard browsers.
Products and distribution
Gracia AI offers both creator tools and viewer platforms. The Gracia app is available on the Meta Quest Store and Steam, enabling users to experience volumetric video without additional hardware. Standalone VR playback is supported on devices such as Quest 3, Quest 3S and Pico 4 Ultra, with wider headset support through PCVR.
For developers and studios, Gracia provides SDKs and plugins that integrate directly into existing production pipelines. This makes it easier to adopt 4DGS without rebuilding workflows from scratch.
Gracia AI funding and recent investment
Gracia AI recently raised $1.7 million in funding to expand its team, accelerate product development and scale its infrastructure. The round included support from EWOR and angel investors, including one of the original pioneers behind NeRF, a foundational technology in neural rendering.
This funding follows an earlier round in early 2024, when the company was still focused on static Gaussian Splatting and early research demonstrations. Since then, Gracia has moved quickly into dynamic video, standalone headset support and commercial VFX workflows.
The latest investment positions Gracia AI as one of the fastest-growing companies in a field that has only recently begun to mature.
A company born from a viral moment
Gracia AI’s origins are closely tied to the online research community. Co-founder and CTO Andrey Volodin, previously an early team member at Prisma, shared a technical demo of 4D Gaussian Splatting on social media. The response was immediate and overwhelming.
Creators, engineers and VFX artists reached out asking for tools that did not yet exist. That demand revealed a deeper problem. Distribution was not the main challenge. Production was.
Volodin and co-founder Georgii Vysotskii initially imagined a platform for sharing volumetric video, but quickly realised the industry lacked the infrastructure to create high-quality content in the first place. Gracia AI was founded to fill that gap.
Leadership and founders
Gracia AI was founded by Andrey Volodin and Georgii Vysotskii, who bring together technical research expertise and product-driven thinking.
Volodin leads the company’s technical direction, drawing on his experience in computer vision and real-time graphics. Vysotskii focuses on building a platform that can be adopted by professional studios, developers and creative teams.
Together, they have positioned Gracia AI not as a single product, but as foundational infrastructure for the future of immersive media.
Adoption across media and entertainment
Despite its early stage, Gracia AI is already seeing adoption across a wide range of industries. Its technology is being tested in next-generation VFX pipelines, used for creative research at large technology companies and deployed in live entertainment environments.
Notable early use cases include a 4DGS-powered runway show for Karl Kani and immersive experiences at PortAventura, one of Europe’s largest theme parks. The platform has also attracted interest from film, sports and music production teams looking to reduce costs and gain creative flexibility.
By shifting camera control into post-production, Gracia AI allows directors to avoid expensive reshoots. Productions can save tens of thousands of pounds per shoot day by using volumetric capture instead of traditional location setups. The technology also reduces reliance on robotic camera systems and lowers post-production character costs.
Why the timing matters
More than 50 million VR and XR headsets have already been shipped worldwide, with forecasts suggesting the installed base could double within a few years. At the same time, industries are searching for more immersive and flexible content formats.
While hardware adoption has accelerated, content creation has lagged behind. Gracia AI is addressing this imbalance by providing the infrastructure needed to produce photorealistic, dynamic 3D and 4D content at scale.
What comes next for Gracia AI
With fresh funding in place, Gracia AI plans to continue expanding its platform, improving motion quality and supporting more complex scenes. The company is also working closely with studios and developers to refine its tools for demanding production environments.
As immersive media moves from niche experiments to mainstream applications, Gracia AI is positioning itself as a core technology provider rather than a content studio.
Frequently asked questions
What does Gracia AI do?
The company provides an end-to-end platform that allows creators to produce, edit and distribute photorealistic 4D volumetric video for VR, AR and desktop devices.
Who founded Gracia AI?
Gracia AI was founded by Andrey Volodin and Georgii Vysotskii.
How much funding has Gracia AI raised?
Gracia AI recently raised $1.7 million in funding, following an earlier round in early 2024.
